Experience the sequel of the traditional roguelike dungeon-crawling classic. Enjoy unlimited replayability through endless procedurally generated dungeons, countless monsters, grafting, crafting and a vast amount of skill trees. Journey into the ever changing depths of the Caverns of Chaos.
EXPERIENCE
Description: Early Access First Thoughts, Hey this is pretty daunting. Oh hey, I get it. I am having a bit of fun. Oh wait, too much of this game is not completed. Oh ok. I’ll be back.
– Art – It is more robust than ASCII. It is very Chibi. If you are into that. Then you will love the art. If not. well..
– Animation – Limited movement animation. It doesn’t get in the way. But it may not pleasure you either.
– Music/Effects – Love the music and the effects. That part is ready.
– V/O – No a lot of V/O but the intro is entertaining.
– World Building – This is a classic Ancient RPG world building. It works.
– Game Play – It is not a lot of fun to watch. But the Game Play itself is serviceable. Needs better flow
– AI/NPC – Seems to work fine. Most of the responses for interaction with NPCs is stats based. Seems to be balanced.
– Controls – Controls still need a lot of work to bring this game into the present.
– Interface – A little cluttered. Could use some work. Especially when it comes to inventory management and equiping.
– Endgame – it’s a rougelike. I met the Endgame a lot. I managed to get to about 3 levels of dungeoning once.
5 ‘turns’ out of 10 ‘i died agains’ until access is less early
and welcome to Filmsack Labs where we straddle the line of what is possible and what is unquestionably going to end in a symphony of screams.
This week we have been working on bringing Virtual Reality based AI into the real world by inserting their programming carts into a pile of silicone nanobots. Essentially creating life! We here at the labs foresee great humanitarian possibilities as a result of this new technology.
Oh hands are going up, alright we have questions. Yes sir, what is your query. “Can we make real world animals like realistic snakes and such with our technology.” Good news! We already have! Would you like to hold her? You would! Excellent. Here ya go I! I expect you will be screaming by the end of this intro.
Ok, next question. Can our technology give Russel Crowe a better singing voice? No…..his voice is already perfect.
Last question! Can we create the perfect woman? Well, why would you want do that…Wait, do you mean like in Weird Science? So you don’t mean “The perfect woman” you mean “the perfect woman.” Oh hell yeah. Reach in that cabinet and hand me that crowd pleaser. No not that one. The one labeled Sheila 6.9.
Hey, anybody hungry? Grab that Sushi Chef 1.2 while you are back there. We are about to get this party started!
Oh no! sensory overload….intro crashed…would you like to reopen? cancel. rebooting Randy.
A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
EXPERIENCE
Early Access Viking Themed Survival Game set in a procedurally generated world (purgatory / valheim) with 5 biomes and more to come. Best to stick to the meadows and steams that you are used to until you gather enough skills, resources and trophies to fight each of the biome bosses. You gonna die…perhaps not…if you survive you will be rewarded with some powers…maybe you should just stick to building long houses and boats. By Odin’s beard! Perhaps you should play with up to 10 other players online to get some help. Oh no you chose PVP. Enjoy Valhala you dead warrior. Have fun walking back to camp.
– Art – Environmentals look great! The character designs could use some work.
– Animation – Movement is ok. Could be improved. But that is really secondary here…have you seen how minecraft moves!?
– Music/Effects – Hit or miss. Meadow music is pretty mellow…but can get a little repetitive. I turned it down. The action scenes are rocking…Most hits give a satisfying feeling.
– V/O – Mostly grunts. Works.
– World Building – Good enough. Most of it is based on Norse Mythology so the base is good.
– Game Play – Pretty solid crack like gameplay. May I have another…sure…just 5 more minutes.
– AI/NPC – Ok. Well balanced. You can’t ignore them but you should be able to easily defeat most as long as you have been skilling up your character and paying attention to where you are.
– Controls – Works well enough in most cases. A lot of hidden keyboard shortcuts that are not announced in game. You have to hunt them down. Building can be hit or miss.
– Interface – pretty minimal. It works. Most times. Unless you need to build something. Get out of here hammer!
Endgame – Build a nest in the AllFather’s Facial Hair and snuggle in for some Valhala like snuggling.
Little Nightmares II is a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by an evil transmission. Together with new friend Six, he sets out to discover the source of the Transmission.
EXPERIENCE
I did it for the feeling of dread.
Awaken in the wilderness as a kid so ugly he has to wear a bag on his head. He’s Mono the bagboy and he is pretty sure he is going to die about 100 more times before he gets out of this Little Nightmare…II..
I love the Little Nightmares games. I played the first and I couldn’t wait to dread it again and last week Tarsier Studios delivered 5to10 hours of singleplayer sidescrolling stealthing, platforming, puzzle solving all while trying not to die in 5 chapters of terror filled with terrible creatures that bloat, stretch and crawl their way to your very soul! STOP TOUCH ME! Eeeek
– Art – Beautifully Creepy and Grotesque – Animation – Amazing. Almost Dark Souls’esq in some places – Music – Ratchet! – V/O – Mostly mumbles. No real languages to lock this into a region. – World Building – I would not want to live there. But well played. – Game Play – Better than the first. I rarely got lost and I always felt like I was progressing through the world. – AI/NPC – Pretty good. Occassionally random. Probably plays well to the Oh Shit factor. – Controls – Serviceable for the most part. I found myself stuck in nooks and crannys too often for my tastes. – Interface – not much to speak of.
Holding 6 upside down (that is a 9) out of 10 Oh Shits
This week on Filmsack we are mining the very depths of Canadian Horror Entertainment … (exasperated breath) …. SAH-ree guys. I don’t know if I can do an intro this week. I’ve just been pretty bummed ever since I found out they canceled the Valentine’s Day Dance. I was really looking forward to you guys finally meeting my Canadian girlfriend.
Anywho, said “totally real Canadian girlfriend” left me a heart shaped box of what I can only assume is chocolates and a note that I am now going to read for the first time right here on the show:
“To whom it may concern, (always a good start) You are invited to a Saturday night at you-know-who’s house where we will be celebrating the holy holiday of the horny… aka Valentines Day.”
“All Filmsack miners are welcome.” (that is miners with an ‘er’…not ‘or’…just to be clear.)
“The party will commence at sun down and will include all the Moosehead you can stomach and all the miners you can kiss.” (once again; that is miners with an ‘er’)
It continues, “We will be playing all of your beloved Canadian party games like Twister…. Pin the Axe in the miner…SAH-Ree the board game, Pranks that End in Death, Uno and everyone’s favorite Canadian game Bobbing for Weiners.” That’s Jokes!
“Looking forward to seeing you there. Yours truly. The one armed man.”
ok, turns out that was not from my actual Canadian Girlfriend… but this guy seems nice. So hey, would anybody like a piece of chocolate from my totally not a human heart in a heart shaped box that I am not going to even look at before offering you some. No? ok. and now for someone who has been to Canada and lived to sing a ballad about it..Randy.